Edit a Trimps save entirely in your browser. Nothing is uploaded. In Trimps, go to Settings and Export to get your save code, edit it here, then paste the new code back into Import.
Back up first. Copy your current Export code somewhere safe before importing an edited one, so you can restore if something goes wrong.
Paste a save and press Decode to begin.
1. Paste your save code
2. Find and edit values
Type part of a field name or path to find it. Some fields carry a note:
linked: editing a perk's level automatically recomputes its spent helium or radon, and editing an equipment level automatically adjusts your army attack or health totals — both exactly as the game itself would.
helium and radon stay consistent: owned, leftover, lifetime total, and perk spending are one linked set. Edit any of them and the others recompute — raising the lifetime total puts the difference straight into your spendable pool.
equipment prestige is safe to edit alone: the game recomputes that equipment's stats and cost from prestige when the save loads.
derived: the game recomputes this on load, so your edit will not stick. Edit the source field instead.
warnings: changing your zone leaves a stale enemy grid, and over-filling jobs past your population is flagged when you edit.
Jump to zone
Sets your current zone and zone record, and unlocks what a natural run would have by then, read from the game's own drop tables: the portal, broken planet, formations, automation, jobs, buildings, equipment, foremen, and every one-shot feature book in either universe. Challenges a natural run is past are marked completed and their reward perks (Range, Carpentry, Coordinated, and so on) are unlocked — leveling those perks still costs helium or radon. Repeatable book upgrades (Coordination, TrainTacular, Efficiency, Gigastation, and the like) are made available to buy in the right quantities — purchase them in-game after editing resources; Coordination also needs trimp housing. It never removes anything, so jumping low is harmless.
Quick actions
One-step versions of the most common edits. Every action applies its full set of linked changes and announces exactly what it did. Amounts only add and levels only raise — nothing is ever lowered. Scientific notation like 1e15 works in any amount box.
Portal currencies
Refunds move every point spent on perks back to spendable, exactly like an in-game respec:
Run resources
Permanent currencies
Fluffy and Scruffy
Challenges
Browse by category
Each button lists that category's values with plain-language labels — no need to know field names.
Find individual values
Raw save sections (advanced, unlabeled):
3. Advanced: edit the whole save as JSON
For bulk or structural changes. Show the JSON, edit it, then apply it back.